Thursday, August 21, 2008

Week 04, Interactive stories and Character creation

Covered various stories methods with Stefan. Touched on lonelygirl15, ilovebees.com "viral marketing techniques".

Logged into second life under Dales command.

Visited 3 seperate locations, took screen shots and posted.

[IMG]http://www.purepixel.com.au/MISC/2ndlife/1.jpg[/IMG]
Sharing an intimate momemnt with Jono in the caravan parked out back on Victoria University island.

[IMG]http://www.purepixel.com.au/MISC/2ndlife/2.jpg[/IMG]
Sparkin a fatty on transformer island.

[IMG]http://www.purepixel.com.au/MISC/2ndlife/3.jpg[/IMG]
Gettin set for a game of discount pool at freebie warehouse.

Thursday, August 7, 2008

Week 03

I had to pass on class for employment purposes.

I Submitted my storyboard and script to Stefan by form of electronic mail.

Stefan replied, confirming he received my email, and wished me luck at my job interview. Which I thought was nice.

I logged on from home and posted this blog.

Thursday, July 24, 2008

Interactive Story telling, VU Week 02

Studied Seinfeild episode.

Received education from subject teacher on story consruction, consisting of setup of character, scene and scenario introductions, crysis, critical and turning points throughout the story that build up to the climax, or the denoument, which was not applicable in this particular session of study (Seinfeild), as it ended at a climax.

Clarified with Ben Northcotte (Visual Design teacher) descrepancies betwen clashing subject brief deadlines, and expanded slightly on what will be acheivable using 2nd life as the main tool for the Animatic Machinima project.

Discovered a new found respect for the hit sitcom show Seinfeild, due to its humouros creativity and elaboration based on a situation/scenario that you would normally dismiss with a cuss comment in everyday life.

Wednesday, July 16, 2008

Interactive Story telling, VU Week 01

First class for subject.

Discussed subject outline, the part stories play in games and movies.

Became dazed and confused from the lack of coordination between ID2 and IST2.

Continued work on Machinima script while on break.